2/20/2023 0 Comments Moho pro 12 tutorialsSelect the right foot bone and turn on Lock bone for it as well.Ĩ. In the tool options area, turn on the Lock bone checkbox for this bone. Go back to frame 0 and select the left footħ. Notice that his feet move around and don’t stay in place.Ħ. Transform Bone tool to drag Frank’s spine bone around a small distance. Now that the legs are prepared, set the time to frame 24. Now select the right shin, and set its angle constraints to -120 and 10.ĥ. Now set up angle constraints for this bone. Use the Select Bone tool to select Frank’s left shin bone as shown:ģ. Select the Frank w/Skeleton layer in the Layers window.Ģ. For more information about using target bones, see “Tutorial 3.6:Įnhanced Bone Features (Pro Only)” on page 140.ġ. Moho Pro offers some target bone features that help keep a character’s feet in place while moving bones above it. Helps to use angle constraints to keep the knees from bending backwards. To do this, Moho needs to move the character’s legs automatically. (depending on what else is happening in the animation), but it is still an extremelyīone locking is often used to keep a character’s feet from moving around on the Moving its parents as necessary to keep the bone in place. Telling Moho that you don’t want it to move. The third category of bone constraint is bone locking.
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